Lost Property
A downloadable game for Windows and macOS
A game where you run lost property for a week in order to buy tickets to a festival.
Made for GDU game jam #2, a lot got cut for time...
Get through the week, drag items behind the desk and give them out when people ask. Maybe you'll earn enough, maybe you won't.
Attributions for items
- Sandwich icon made by photo3idea_studio from www.flaticon.com
- Ring and phone icons made by Freepik from www.flaticon.com
- Wallet icon made by Pixel Buddha from www.flaticon.com
Feedback
Let me know what you thought in the comments or on twitter
Status | Released |
Platforms | Windows, macOS |
Author | Michael Smith Unsolved |
Genre | Puzzle, Simulation |
Tags | 2D, Casual, Short, Singleplayer |
Average session | A few minutes |
Comments
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I played your game and got some feedback for you.
The text messages in the intro were a bit too fast, especially the last message since it goes on to the next screen before I could read it. Maybe wait for the player to press something before going to the next screen.
I like the chill music.
I had no idea what Lost Property is before I played the game. When I finished I was like “ahhh so that’s what they meant by Lost Property is”.
Unlike the text messages, the end of day screen was too slow to switch over.
I like the simplistic idea and gameplay, barely any learning curve to it.
I like that I had to use my brain to do the right decisions. I manged to get $355 on my first playthrough. I guess drinks are on me at the party.
Thanks. I agree, a lot of the text logic was put in quickly with an aim to go back and tweak/update it later, but I ran out of time. I'll go back and fix the text timing once David has played the games.
I'm glad the decisions required some thought, I spent a while trying to balance it so players had to do some thinking.
Congratulations on getting $355 first time, that's the most you can earn in the game. Ha ha, yeah plenty of extra to go round.